EXPOSIÇÕES | ​Aprender – Design alternativo para universidades

— 25.06.2019

A exposição “Aprender – Design alternativo para universidades (Learning - Alternative designs for universities)” inaugura a 18 de junho (19h), na galeria da sede da Ordem dos Arquitectos.

Trata-se de uma apresentação de 50 projectos pré-selecionados ao concurso “Learning - Alternative Designs for Universities”, em colaboração com Intrepid Knowledge e COST, lançado pela plataforma Non Architecture.

O objectivo do concurso era desenvolver uma proposta de projecto para a universidade, destinada a ser um espaço de ensino superior em todos os níveis e disciplinas.

Os participantes foram convidados a criar projectos “inovadores e não convencionais” sobre este tema, questionando a própria base da noção de universidade e foram convidados a investigar que tipo de recursos espaciais poderiam apoiar ou capacitar o processo de aprendizagem no futuro.

Deveriam criar um objecto, incorporando inovação programática e ferramentas de concepção. A proposta poderia ser um dispositivo, uma peça de mobiliário, um projecto de design de interiores, um pavilhão, um edifício ou um plano urbano. Para dar maior liberdade de concepção, não foi solicitada escala de intervenção, dimensões do programa ou localização para que os participantes pudessem dar a melhor resposta ao desafio apresentado.

Galeria da sede da Ordem dos Arquitectos

18 a 25 de Junho

Dias úteis, 10h-18h

Entrada livre




PROJECTOS VENCEDORES:


Projecto 1:

Unbound | Where experience is knowledge


“Tell me and I forget. Teach me and I remember. Involve me and I learn.” Benjamin Franklin

The UNBOUND concept dematerializes classical learning environment. Traditional classrooms are replaced by high-tech spherical spaces that produce digital images and objects that users can interact with. Each person using the space is seen as a singularity that by sharing knowledge, expands the infinite plane of digital knowledge base.

A space is fully customizable, and thus user-created where every visitor can use digital tools to shape and create new worlds for other users to explore. By doing so a concepts of teacher and student no longer differ. The unbound space allows for all senses to be activated, focusing on experience as a learning medium. A virtually created university allows for users to access the space from any time and place, erasing the existence of physical boundaries. Furthermore, the UNBOUND is open for all ages, emphasizing the idea that it is never too early and never too late to expand the learning horizon. A final result is a life-lasting experience and a virtual space waiting to be explored over and over again.

We invite you to relax, immerge yourself, experience and expand the space unbound.


Equipa:

Kristijan Dapcevic | Montenegrin | Politecnico di Milano

Savo Radovic | Montenegrin | Faculty of Architecture - University of Montenegro




Projecto 2:

The Labyrinth Campus | Learning flow and journeys that makes you wander and lose yourself within.


The Labyrinth Campus speculates on the future of an enhanced education campus prioritizing the idea of interactivity and emergence of new networks and models between tertiary learning environments and industry workplace. It examines the shift in the centre of gravity in campus design focusing on the potential of academia and industry, socializing and collaborating together. The project threads two distinct types of program groups to allow parallel access to study and work.

The project also explores movement as the main driver for learning as a programmatic, spatial and formal strategy that sees learning as a series of 'learning flows' investigated through procedural experiments. It takes its form from the readings and behaviour of wind systems to create types of learning narratives that overlap to lead inhabitants on constant movement flow and experiential learning journeys.

The spatial and network complexity create multiple dead ends that could facilitate individual discovery and a series of knowledge exchange spaces; becoming key social functions of the campus that spill over from different programs at multiple layers and conditions. The design forms an intriguing silhouette, a recognizable collection of buildings which forms a formal fracture in the landscape that produces vibrant learning and civic environments.


Equipa:

Jocelyn, TAY | Malaysian Chinese | RMIT University


Projecto 3:

UNI-GO | A virtual world of knowledge


Get ready for an all-new University experience! UNI GO opens a universe of knowledge to find, learn, exchange and research on your brain device! With UNI GO, you’ll experience university in a whole new dimension- the city is the campus! UNI GO uses augmented reality to allow students to experience learning and campus life in a more engaging and interactive way.


‘CATCH’ your knowledge

Courses are experience-based, in which students will be given directions to go to designated UNI-stops around the city for learning tasks. The locations and nature of learning may constantly be changing, challenging students to equip themselves with flexible skills to ‘catch’ the knowledge.


‘LEVEL UP’ with your schoolmates

Along your way of discovery, UNI GO provides a collective platform, the ‘Campus’, for students to identify their fellow schoolmates with AR and interact directly, through discussions, projects and competitions, promoting multiple levels of learning.


CUSTOMIZE your course

UNI GO assess student’s ‘learning health’ through different parameters and continuously adjust the course syllabus according to their performance. The learning results are optimized with the suitable time of learning, variety and portion of knowledge, social engagements with constant evaluation, unlike conventional one-for-all courses and assessments.



Equipa:

Cheung Yui Ming | Hong Kong | University of Hong Kong

Leung Verena | Hong Kong | University of Hong Kong

So Cheuk Ying Sharon | Hong Kong | University of Hong Kong